The University of Alberta (UA) computing science department helped Edmonton game developer BioWare solve a pathfinding challenge in one of its videogames. The UA researchers were faced with the challenge of creating pathfinding programming capable of navigating complicated scenarios while minimizing the amount of memory needed. The researchers, led by UA professor Nathan Sturtevant, broke the decision-making process into separate levels, enabling the computer to calculate the steps needed by the character. “One of the things I really wanted to see was that if a character is standing on one side of the game map, would it be possible to mouse click on the farthest point away and watch your character then walk for 10, 20, 30, 40 seconds and get to where you wanted them to go?” Sturtevant says.
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Gaming–Step By Step |
by sparky3887
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UPC Students Try to Send a Spherical Robot to the Moon |
by sparky3887
Students at the Universitat Politecnica de Catalunya’s Castelldefels School of Technology are working with Team FREDNET to place a small robot named PicoRover on the Moon. The robot is equipped with a built-in camera to send images from the lunar surface back to Earth. The prototype uses a spherical design that enables it to move along the lunar surface in low gravity and on uneven surfaces. The team plans to develop a fully autonomous robot capable of moving or stopping on the lunar surface as required. The team has developed controls for the device, which consist of a small computer equipped with Wi-Fi that weighs two grams. The current model is a 12-centimeter ball housing a motor, a battery, a remote control system, and a high-definition camera, all weighing less than 250 grams. The group also is developing antennas for sending the images back to Earth.
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